The "Re:start" project, initiated by the patronage service of the "Krevni" SSO with the support of the Favbet Foundation, combines modern technology with a deep understanding of people's needs to assist injured patients on their path to recovery.
In hospitals and rehabilitation centers across Ukraine, it has become common to see patients immersed in virtual games. However, this is not mere entertainment; it is a well-thought-out component of their rehabilitation. Today, as part of "Re:start," modern gaming spaces have been established in three medical institutions — Kyiv Regional Clinical Hospital No. 2, the 75th Rehabilitation Hospital, and Dnipro City Clinical Hospital No. 4.
Visitors engaging in these spaces report a decrease in pain and an improvement in mood during gaming sessions, which last several hours each week. The gaming zones also foster social connections among patients, creating a space for communication and mutual support.
Another crucial element of "Re:start" is the rehabilitation backpacks, equipped according to the needs of the patients. These backpacks contain essential items such as hygiene kits, bandages, and disinfectants, as well as sports equipment — yoga mats, resistance bands, massage devices, and more. The idea is simple: to enable patients to independently perform rehabilitation exercises not only in the hospital but also at home.
To date, 174 backpacks have already been delivered to medical institutions in Kyiv, Chernihiv, Dnipro, and other regions. In the future, there are plans to further personalize the contents of these kits based on each patient's needs.
The Favbet Foundation and "Krevni" have ambitious plans to expand the program. Specifically, they plan to establish gaming spaces in hospitals in Lviv, Khmelnytskyi, and Kropyvnytskyi. Cooperation is also planned with the Norwegian Sunnaas Rehabilitation Hospital, which has extensive experience in developing rehabilitation games. Additionally, certification courses are being conducted for medical professionals wishing to deepen their knowledge in the field of VR technologies.